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Penumbra's Edge

Game Engine:

Unity

Team members:

1

Platforms:

PC

Development cycle:

August 2024 - October 2024

Git:

Role:

  • Game Designer & Programmer

Penumbra's Edge is a solo-developed top-down survival horror game created as a midterm project. Built in two months, the game challenges players to survive in a realm of darkness, using light as both a guide and a risk—attracting deadly creatures known as Flayers.

This project strengthened my skills in Unity, C#, game design, and solo development under tight deadlines.

Game page:




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